Treasure Hoard Generator

Loot tables and treasure descriptions for RPGs

Free RPG treasure hoard generator. Rolls coins, gems, art objects and magic-item hints scaled by challenge rating, following D&D-style loot distribution tables. Build balanced rewards for any encounter in your browser. It runs free in your browser on Gera Tools, with nothing uploaded.

Last updated Source: Gera Tools

Which tables does this follow?

It mirrors the structure of D&D 5e treasure-hoard tables: coins scale by tier across copper, silver, gold and platinum; gems and art objects come from value bands (10 gp up to 7,500 gp); and higher tiers add a growing chance of magic-item hints.

Reward your party the right way

A satisfying haul is balanced to the danger the party faced. This treasure hoard generator rolls coins, gems, art objects and magic-item hints scaled by challenge rating, following the same structure as D&D-style loot tables, so you can drop a believable reward into any encounter in seconds.

How it works

The generator picks a tier from the challenge rating you select. For each tier it rolls coin counts for copper, silver, gold and platinum using dice-like ranges that scale upward. It then rolls a number of gems and art objects, each pulled from a value band — for example 10, 50, 100, 500, 1,000, 5,000 or 7,500 gp — where higher tiers favor the richer bands. Finally it rolls a chance of one or more magic-item hints, with both the probability and the rarity climbing as the tier increases.

What each challenge tier produces

The four tiers represent dramatically different scales of wealth:

CR 0–4 (low tier) — the hoard of a goblin chief, a bandit captain, or a minor monster’s den. Expect a handful of copper and silver, possibly a few gold, a low-value gem, and no magic items in most rolls. The total value is small enough that it feels like scavenging, not plundering.

CR 5–10 (moderate tier) — a notable villain’s treasury or a defended stronghold vault. Gold is the primary currency here, platinum may appear, gems reach the 50–100 gp range, and there is a meaningful chance of a common magic-item hint. This is the tier that starts to feel like a real reward.

CR 11–16 (high tier) — a powerful enemy’s personal fortune or a faction’s war chest. Significant gold and platinum, gems in the 500–1,000 gp range, quality art objects, and uncommon magic-item hints at real probability. A party clearing a CR 13 villain’s stronghold should feel substantially enriched.

CR 17+ (legendary tier) — dragon hoards, lich phylactery chambers, the vaults of demigods. Thousands of platinum, gems worth 5,000–7,500 gp, museum-quality art objects, and multiple magic-item hints of rare or very rare rarity. Looting this tier should be an event in the campaign.

Tier CR 0–4:    CP/SP/GP (small), gems ~10–50 gp,    rare magic hint
Tier CR 5–10:   GP main, some PP, gems ~50–500 gp,   common magic likely
Tier CR 11–16:  GP/PP, gems ~500–1000 gp,            uncommon magic
Tier CR 17+:    PP primary, gems ~1000–7500 gp,      rare/very rare magic

Magic-item hints and how to use them

The generator produces hints by rarity category (common, uncommon, rare, very rare, legendary) rather than naming a specific item. This is intentional: it gives you a rarity budget while leaving the exact item free for you to choose based on your campaign’s current needs. A party that lacks reliable fire damage might find a Rare hint becomes a Flame Tongue; the same Rare hint in a different campaign becomes a Ring of Spell Storing.

Practical advice for game masters

  • Roll one main hoard for the boss vault and separate smaller rolls for the patrol camp and the side room — the contrast makes the boss reward feel earned.
  • Art objects make excellent hooks: an antique painting, a jeweled religious icon, or a carved ivory map can be a plot thread as much as a source of gold.
  • If a rolled result does not fit your current scene, re-roll once. If it still does not fit, treat the coins as accurate and substitute the gems or art with something that makes sense for this monster’s lore.