MMA decisions are decided round by round under the 10-point must system. This simulator lets you score each round for a 3 or 5-round bout and instantly see how the totals resolve into a unanimous, majority, split, or drawn decision.
How it works
Each round is scored as 10-9, 10-8, or 10-7 to one fighter. Add the round
scores for each fighter to get their card total. The fighter with the higher
total wins:
round won 10-9 → winner +10, loser +9
round won 10-8 → winner +10, loser +8
round won 10-7 → winner +10, loser +7
card winner = higher cumulative total
To model three judges, this tool treats your verdicts as the consensus card and reports the decision type. Equal totals are a draw; otherwise the result is a clear win that, with three agreeing judges, reads as a unanimous decision.
Worked example: how a single dominant round swings a card
Consider a 3-round fight:
| Round | Winner | Score |
|---|---|---|
| 1 | Fighter A | 10-9 |
| 2 | Fighter B (dominant) | 10-8 |
| 3 | Fighter A | 10-9 |
Fighter A total: 10 + 9 + 10 = 29. Fighter B total: 9 + 10 + 9 = 28. Fighter A wins — but only by a single point, because Fighter B’s 10-8 round neutralized the advantage from winning two rounds. This is why “finishing the round” matters even when a stoppage does not come: a fighter who takes over late in a round and earns a 10-8 can erase the cushion a 2-1 round lead gives the opponent.
Decision types explained
- Unanimous decision: all three judges score for the same fighter. The clearest outcome.
- Split decision: two judges score for Fighter A, one judge scores for Fighter B. The loser “won” one judge’s card.
- Majority decision: two judges score for one fighter, and the third judge scores it a draw. Less common.
- Draw: the scorecards balance across all three judges in some combination. The fight result is a no-decision for the record.
Criteria judges use to score a round
Under the Unified Rules of Mixed Martial Arts, judges evaluate rounds on four criteria, listed in priority order:
- Effective striking — clean, accurate strikes that affect the opponent
- Effective grappling — takedowns, takedown defense, reversals, and submission attempts
- Effective aggression — forward pressure that scores, not just walking forward
- Fighting area control — dictating pace, location, and tempo
A 10-9 round should go to whichever fighter was more effective across those criteria. A 10-8 requires clear dominance — for example, a round featuring extended ground-and-pound, near-finish attempts, or a significant knockdown that the opponent recovers from. True 10-7 rounds are extremely rare and reflect near-stoppage dominance.
Tips for using this tool
Use the simulator to practice scoring live fights as you watch them — pausing after each round and committing to your score before the commentators reveal the judges’ scores. This builds the eye for effective striking versus damage, and for when aggression actually changes the round versus when the cleaner fighter defends and counters. Tracking your scores against the official cards over several events reveals your personal scoring biases.