Picking a Polymorph or Wild Shape target mid-combat is slow when you have to flip through the Monster Manual. This reference filters a curated list of common polymorph-legal beasts by challenge rating so you can compare hit points, armor class, speeds, and signature abilities at a glance.
How it works
The Polymorph spell restricts the new form to a beast whose challenge rating is at or below a cap — the target’s level for a creature with class levels, or its own CR otherwise. The rule is simply:
beast_CR ≤ cap
Set the cap to your character level (or the CR of the creature you are transforming) and the tool lists every beast in its table that qualifies. You can add a fly- or swim-speed requirement when you need a specific mobility option, since gaining flight or aquatic movement is one of Polymorph’s biggest advantages.
Popular polymorph targets by CR tier
CR 1/4 and below (levels 1-4 cap)
- Giant Badger — 13 HP, burrow speed, Multiattack; solid for escape or tunnelling situations.
- Giant Wolf Spider — 11 HP, 40-ft speed, climb speed, Web Walk; good mobility for pursuit.
CR 1 (level 1+ cap)
- Brown Bear — 34 HP, 40-ft speed, Multiattack, decent damage output for early levels.
- Giant Spider — 26 HP, 30-ft speed + climb speed, Web restrain action; strong crowd control.
- Giant Toad — 39 HP, 40-ft speed + 40-ft swim, Swallow action against Small targets.
CR 2 (level 2+ cap)
- Rhinoceros — 45 HP, Charge ability dealing bludgeoning damage + knock prone; reliable melee damage.
- Polar Bear — 42 HP, Multiattack; better HP than a Brown Bear with similar damage.
CR 4 (level 4+ cap)
- Elephant — 76 HP, Stomp (prone) and Charge, natural 11 AC; excellent damage sponge.
CR 7 (level 7+ cap)
- Giant Ape — 157 HP, 40-ft speed + 40-ft climb, Multiattack hitting twice for 2d10+7; often the best non-flying melee Polymorph target in the game.
CR 8 (level 8+ cap)
- Tyrannosaurus Rex — 136 HP, Multiattack (bite + tail), 50-ft speed; among the highest damage output available through Polymorph.
What transfers, what does not
When a creature becomes the new form:
- Keeps: Intelligence, Wisdom, Charisma, alignment, personality, and memories.
- Loses: Class features, spell casting, bonus actions tied to class features, feats, proficiencies not available in beast form.
- Gains: The beast’s Strength, Dexterity, Constitution, HP, speeds, AC, attacks, and special actions.
The borrowed hit points act as a buffer: when the form’s HP drop to 0, the creature reverts to its original form with whatever HP it had before polymorphing, minus any excess damage that carries over. This is why using Polymorph on a badly wounded ally can be a lifesaving tactic — the high-HP beast form lets them absorb punishment before reverting.
Confirming creature type
Always check that your candidate is the beast creature type in the Monster Manual. Several creatures that look like animals are classified differently:
- Dinosaurs (Deinonychus, Pteranodon, Plesiosaurus) are beasts, but check — some newer sources classify some as monstrosities.
- Owlbear is a monstrosity, not a beast — not a legal Polymorph target.
- Griffon is a monstrosity.
- Pegasus is a celestial.
When in doubt, check the creature’s type line in its stat block, not its appearance.