GPU VRAM Requirements Calculator

Check if your GPU can run SD 1.5, SDXL, Flux, or video models

Enter your GPU VRAM and a target model to see whether it fits and at what resolution and batch size. Covers SD 1.5, SDXL, Flux.1 in fp16 and fp8, AnimateDiff, Stable Video Diffusion, and optional ControlNet stacking. It runs free in your browser on Gera Tools, with nothing uploaded.

Last updated Source: Gera Tools

How much VRAM do I need for SDXL?

SDXL needs roughly 7GB of VRAM for the model plus activations at 1024px, so an 8GB card runs it but with little headroom, and 12GB is comfortable. Adding a ControlNet pushes the comfortable minimum toward 12GB or more.

GPU VRAM requirements calculator

The first question with any local image model is blunt: will it even run on my card? VRAM is the hard limit — run out and generation crashes outright. The answer depends on the model, the resolution, the batch size, and whether you stack a ControlNet on top. This calculator estimates the peak VRAM a configuration needs and checks it against your GPU so you know before you download an 8GB checkpoint.

How it works

Each model has a baseline weight footprint at its native resolution. The calculator scales the activation memory by pixel area — doubling resolution quadruples activations — and by batch size, since each extra image adds its own latent. A ControlNet loads a second model and adds a fixed chunk on top. The total is compared to your card’s VRAM, and the verdict tells you whether you have headroom, are running tight, or fall short and by how much.

Quick reference by model (typical estimates)

ModelPrecisionMinimum VRAMComfortable VRAM
SD 1.5 (512px)fp164 GB6 GB
SDXL (1024px)fp167 GB10 GB
SDXL + ControlNetfp1610 GB12 GB
Flux.1 devfp16~22 GB24 GB
Flux.1 devfp8~12 GB16 GB
AnimateDiff (512px, 16 frames)fp1610 GB12 GB
Stable Video Diffusionfp1616 GB20 GB

“Minimum” means the model may run but will be slow and have little headroom. “Comfortable” means you can generate at target resolution without offloading.

Why resolution matters so much

VRAM usage is not just the model weights — it includes the latent activations during the diffusion steps. Activations scale with the pixel area of the image you are generating. Doubling both dimensions (for example 512px to 1024px) multiplies the latent area by 4, and that multiplied activation memory can easily exceed the entire weight footprint of the model. Going from 1024px to 1536px is a larger jump than it sounds.

Running tighter than the numbers suggest

Several techniques reduce peak memory usage significantly:

  • VAE tiling splits the final decode into tiles processed one at a time, which is the biggest single trick for finishing generations that would otherwise OOM at the VAE decode step.
  • Attention slicing (--medvram, xformers) breaks attention maps into chunks, cutting activation memory at the cost of some speed.
  • Sequential CPU offloading (--lowvram) pages layers to system RAM between steps — very slow but allows surprisingly large models on small cards.
  • GGUF / quantized checkpoints for SD 3.5 and Flux reduce the weight memory itself, not just activations.

Tips when you’re short on VRAM

  • Drop resolution first. It’s the biggest lever — 768px instead of 1024px cuts activations by nearly half on the same model.
  • Use fp8 / quantized weights. Flux fp8 nearly halves the requirement versus fp16 with minimal quality loss.
  • Enable offloading. --medvram and --lowvram shuttle weights to system RAM; you trade speed for the ability to run at all.
  • Shrink the batch. Generating one image at a time frees the most memory — queue a batch sequentially instead of in parallel when VRAM is tight.
  • Check system RAM. Offloading only helps if you have enough system RAM to absorb the layers — a card with 8 GB VRAM and 8 GB system RAM will hit a different ceiling than one paired with 32 GB system RAM.