RuneScape 3 XP & Level Calculator

See how much XP you need to reach the next RuneScape 3 level

Input your current level and XP in RuneScape 3 to see exactly how much experience remains to the next level and to a target level, computed from the game's real cumulative XP table formula used across all skills. It runs free in your browser on Gera Tools, with nothing uploaded.

Last updated Source: Gera Tools

What XP formula does RuneScape use?

RuneScape sums a per-level term across all levels below your target. For each level L the increment is the floor of L plus 300 times 2 to the power of L divided by 7, all divided by 4. The cumulative XP for a level is one quarter of the running total of those increments.

The RuneScape XP curve is exponential, so eyeballing how close you are to the next level is hopeless past the mid levels. This calculator reproduces the exact cumulative XP table from the official formula and tells you precisely how much experience remains to your next level and to any target.

How it works

RuneScape computes the XP required to reach level L by summing a per-level increment over every level below it:

points(L)          = floor( L + 300 × 2^(L / 7) )
xpForLevel(target) = floor( (1/4) × Σ points(L) for L = 1 .. target-1 )

The 2^(L/7) term doubles every seven levels, which is what makes high levels expensive. The XP needed for your next level is simply xpForLevel(currentLevel + 1) minus your current XP.

Key XP milestones

These figures reproduce the official RuneScape XP table:

LevelCumulative XP requiredXP to gain this level
50101,333~17,000
70737,627~130,000
801,986,068~450,000
905,346,332~1,400,000
958,771,558~1,600,000
9913,034,431~2,000,000

Each 10-level bracket becomes dramatically more expensive than the last. Level 99 requires 13,034,431 total XP — but the final single level (98→99) costs more than all XP from level 1 to level 70 combined.

Planning high-level training

The exponential curve means method efficiency matters most in the final levels. A method that is 10% faster per hour saves proportionally more total time at level 95 than at level 50, because the absolute XP gap is so much larger. Consider:

  • Levels 1–50: almost any method works; the XP requirement is small.
  • Levels 70–85: this is where players often switch from convenient to efficient methods; the cost per level starts to bite.
  • Levels 90–99: training here represents the majority of total time investment in the skill. Use the calculator to compare methods: enter your current XP, set the target to 99, and divide the remaining XP by a method’s XP-per-hour rate to see how many hours each method will take.

Understanding the percent-through-level display

The calculator also shows what percentage of the current level’s XP range you have completed. At 0% you just dinged the level; at 100% you are exactly at the threshold of the next level. This figure is more useful than raw XP for gauging progress during a training session — it tells you directly how far through the current grind you are, regardless of the raw XP numbers.