Infect decks win by stacking ten poison counters on an opponent rather than reducing life to zero — a completely separate threshold that runs in parallel to the normal 20-life game state. This tracker keeps each player’s poison total, handles proliferate, and shows how many counters remain before each player loses, so nothing gets miscounted during a fast infect sequence.
How it works
The rule is simple and absolute: a player with ten or more poison counters loses as a state-based action. The tool models each player’s poison count and never lets it fall below zero:
remaining to lose = max(0, 10 − poison counters)
loss triggered = poison >= 10
Proliferate adds one counter to every player who already has at least one poison counter, matching the keyword’s exact wording. The tracker’s proliferate button skips any player still on zero, since they have no poison counter of that type to add to.
Infect vs. wither vs. poison — what to track
| Source | Effect on players | Effect on creatures | Track here? |
|---|---|---|---|
| Infect creature | Poison counters | -1/-1 counters | Yes |
| Wither creature | Nothing | -1/-1 counters | No |
| Proliferate | +1 to existing counters | — | Yes |
| Direct poison effects | Poison counters | — | Yes |
Only infect damage to players and direct poison effects add to this tracker. Wither damage to creatures and infect damage to creatures (which deal -1/-1 counters) are irrelevant here. Some cards specifically say “that player gets a poison counter” — those go here too.
Multiplayer and Commander notes
In Commander (and all other formats), the poison threshold is ten — not reduced or scaled by player count. The 21-point commander damage rule is a completely separate loss condition. A player can simultaneously be at risk from poison, commander damage, and normal life loss; this tracker handles only the poison side.
Proliferate is especially strong in multiplayer: with three opponents each on four or more poison counters, a single Contagion Engine activation moves all three closer to ten at once. Use the batch-add input for a large unblocked infect swing (for example, an 8-power infect creature connecting on an open board adds 8 to that player in one tap) rather than tapping the plus button eight times.