A leg of darts is simple arithmetic under pressure: start at 501 and subtract every visit until you reach exactly zero on a double. This tracker keeps that running total for you, flags bust throws, and tells you the standard checkout once you are in finishing range.
How it works
Each visit (up to three darts, scoring 0 to 180) is subtracted from your remaining score:
remaining = 501 − sum of all valid visits
A visit is a bust — and is not deducted — when:
remaining − visit < 0 (overthrow)
remaining − visit == 1 (cannot finish on 1)
When your remaining score is 170 or less and not a bogey number, the tool looks
up the conventional three-dart checkout (for example T20 T20 Bull for 170, or
D20 for 40) from the standard finishing table used by professional players.
Tips and notes
The seven bogey numbers — 169, 168, 166, 165, 163, 162 and 159 — have no three-dart finish, so aim to leave a “good” number such as 170, 160, 100, 40 or 32. The tool also reports your three-dart average, the headline figure used to compare players: a club player sits around 45-60, while top professionals push past 100. Use Undo to fix a mistyped visit rather than resetting the leg.
Reading the running average as you play
Because the tracker computes your three-dart average after every visit, you can watch it evolve in real time. Early in a 501 leg, a single high visit swings the average dramatically. By halfway through the leg it stabilises, and the final few visits — especially how many darts you take on the checkout — have the biggest influence on whether you finish above or below your scoring average.
A visit of 100 (three treble-20s would give 180, but 100 is a solid scoring visit) contributes (100 / 3) × 3 = 100 to the average. Wasting three darts on a double and hitting singles instead of the double drags the average down significantly on checkout.
Planning your scoring phase
Experienced players think about where they want to be for their final visit well before they get there. Common targets to aim for going into a checkout visit:
| Remaining score to leave | Strategy |
|---|---|
| 170 | Maximum possible checkout; T20, T20, Bull |
| 121 | Classic three-dart via T17, T10, D25 |
| 100 | Clean T20, D20 |
| 81 | T19, D12 |
| 40 | D20, one dart to finish |
| 32 | D16 |
The tracker suggests a checkout route once your remaining score enters finishing range (170 or below). If your score lands on a bogey number, plan to score an odd amount on your previous visit to avoid it.
Using the tracker for practice
Beyond live games, the tracker is useful for solo practice drills:
- 501 practice rounds: Play a full leg solo, record your visits, and track whether your average improves week to week.
- Checkout practice: Manually set a starting score (for example 100 or 170) by entering a series of visits that bring you to that point, then practice the checkout.
- Visit consistency: Compare your best and worst visits in a session to identify whether your variance is in scoring or finishing.