Compressor Attack & Release to BPM Calculator

Set musically synced compressor attack and release times from BPM

Convert any BPM into musically-aligned compressor attack and release times in milliseconds, from one bar down to a 32nd note. The foundation for pumping sidechain compression and transparent, groove-locked dynamics control in your mix. It runs free in your browser on Gera Tools, with nothing uploaded.

Last updated Source: Gera Tools

How does BPM relate to compressor release time?

A quarter note lasts 60000 divided by BPM milliseconds. Setting the release to a note value, such as an eighth note, makes the compressor recover its gain right as the next subdivision hits, so the dynamics breathe in time with the music instead of fighting the groove.

A compressor’s release time decides how quickly the gain recovers after a peak — and if that recovery lands on the beat, the compression locks into the groove instead of fighting it. This tool converts your tempo into musically-aligned attack and release times for transparent dynamics or deliberate sidechain pumping.

How it works

The whole table is built on the quarter-note duration at your tempo:

quarter note (ms) = 60000 / BPM

From there, common note values are simple multiples and fractions:

1 bar (4/4) = quarter x 4
half note    = quarter x 2
quarter note = quarter x 1
eighth note  = quarter / 2
16th note    = quarter / 4
32nd note    = quarter / 8

Dotted and triplet variants follow the usual x1.5 and x0.6667 rules.

Note-value timings at common tempos

Note value80 BPM120 BPM128 BPM140 BPM
1 bar (4 beats)3000 ms2000 ms1875 ms1714 ms
Half note1500 ms1000 ms938 ms857 ms
Quarter note750 ms500 ms469 ms429 ms
Eighth note375 ms250 ms234 ms214 ms
16th note188 ms125 ms117 ms107 ms
32nd note94 ms63 ms59 ms54 ms

Choosing release

Set the release to the note value at which you want the gain fully recovered:

  • Bus / glue compression: quarter or eighth note — the mix breathes once per beat.
  • Sidechain pumping: quarter or eighth note synced to the kick — level dips on each hit and swells back just in time.
  • Transparent control: shorter values (16th) so recovery is fast and unobtrusive.
  • Drum bus: 16th to 32nd note release preserves the snare and hi-hat attack while still controlling dynamic peaks.

Choosing attack

Attack is judged by ear, not tempo, but the guideline is straightforward:

  • 1 to 10 ms — fast; clamps transients, reduces punch, makes elements sound tighter and further back.
  • 20 to 50 ms — medium; lets the initial transient punch through before compression engages, keeping drums and plucks lively.
  • 80 ms+ — slow; barely touches transients at all; useful for gentle bus glue or levelling longer notes without affecting attack character.

On a drum room or overhead bus, a medium attack (15 to 30 ms) lets the crack of the snare through while catching the body — the sweet spot for adding size without losing snap.

Worked example

At 128 BPM, a quarter note is 60000 / 128 = 468.75 ms. An eighth-note release of about 234 ms gives a tight sidechain pump that recovers just before each off-beat; a quarter-note release of 469 ms gives a slower, deeper pump that breathes once per beat. For a vocal bus at 128 BPM, try a 10 ms attack and a 16th-note release (~117 ms) for transparent levelling that stays out of the way of the consonants.

All timings are computed locally in your browser.