MTG Life Counter

Track life totals, poison counters, commander damage and more for Magic - The Gathering.

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Magic: The Gathering games involve constant bookkeeping — life totals swing by large amounts, multiple counters accumulate, and with Commander in particular a single mis-remembered damage value can decide a four-hour game. This MTG Life Counter handles all of it in one screen, for 2 to 6 players, entirely in your browser.

What it tracks

Each player card tracks six distinct game-state values:

  • Life total — the primary win/loss condition. Reaches zero means elimination.
  • Poison counters — reaching 10 poisons eliminates the player instantly, regardless of life total. Cards with Infect and Wither use this mechanic.
  • Commander damage — in EDH/Commander, 21 combat damage from a single commander is its own lose condition, tracked per source.
  • Energy counters — a floating resource introduced in Kaladesh, consumed by abilities of specific cards.
  • Experience counters — a persistent power-up mechanic from Commander 2015 that sticks even when the commander changes zones.

Elimination logic

The tool automatically detects and marks eliminated players using the three official Magic rules:

  1. Life total ≤ 0
  2. Poison counters ≥ 10
  3. Commander damage from any single source ≥ 21

The reason is shown on the card (“0 life”, “10 poison”, “21 commander damage”), and the card dims. When exactly one active player remains, a winner banner is displayed.

Quick life adjustment

The four ±1 / ±5 buttons cover the vast majority of in-game changes. For big swings — a Fireball for 23, an Exsanguinate resolving, a big Commander swing — type the number in the input field and either press Set (to land on that exact value) or ± (to apply it as a signed delta). This catches both “I’m going to 7” and “I take 23”.

Worked example — four-player Commander

A standard four-player Commander (EDH) game starts at 40 life.

EventChange
Player 2 swings with commander for 7Player 1 commander damage from P2: 0 → 7
Player 1 is hit by Phyrexian Arena, pays 1 lifePlayer 1 life: 40 → 39
Toxic Infect deals 3 damage to Player 3Player 3 poison: 0 → 3
Commander deals 14 more to Player 1Player 1 commander damage from P2: 7 → 21 — ELIMINATED
Exsanguinate for 10 hits all opponentsPlayers 2, 3, 4 each lose 10 life

After all of this, Player 1 is out (21 commander damage), Player 3 may be at risk (3 poison, reduced life), and the history panel gives a timestamped record of every change.

Formula note

There is no single formula for Magic life calculation — the game uses discrete integer arithmetic. What this tool implements are the three official state-based actions from the Comprehensive Rules that check for player loss:

  • Rule 704.5a: player with 0 or fewer life points loses.
  • Rule 704.5c: player with 10 or more poison counters loses.
  • Rule 704.5v: player who has been dealt 21 or more combat damage by a single commander loses.

All three are evaluated continuously after each state change.

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