Friction is the contact force that resists relative motion between two surfaces. It underpins almost every mechanical problem — from deciding whether a brake can stop a car to working out why a box stays put on a ramp. This calculator covers the five most common friction problems using standard Coulomb (dry-friction) theory, shows all formula steps, and lets you switch between SI and imperial units.
How it works
All five modes use the same underlying model: Coulomb friction, where friction is proportional to the normal force N and a dimensionless material-dependent coefficient μ. The normal force is the component of all forces acting perpendicular to the contact surface.
Mode 1 — Friction force (flat surface). Given N (or a mass from which N = mg is derived) and μ, the tool computes:
- Kinetic friction:
F_k = μk × N - Maximum static friction:
F_s_max = μs × N
Mode 2 — Normal force on an incline. A surface at angle θ reduces the effective normal force:
N = m × g × cos(θ)F_k = μk × N- Gravity component down the slope:
F_parallel = m × g × sin(θ)
Mode 3 — Coefficient from data. If you have measured both the friction force and the normal force in an experiment: μ = F / N. Useful for verifying material datasheets or characterising custom surface pairings.
Mode 4 — Net force and acceleration on incline. For a sliding object (kinetic regime):
F_net = m g sin(θ) − μk × m g cos(θ)a = g × (sin θ − μk cos θ)
The calculator also tells you whether the object would even begin to slide (compares tan θ with μs).
Mode 5 — Critical slip angle. The angle at which static friction is exactly overcome:
tan(θ_crit) = μsθ_crit = arctan(μs)
A handy visual SVG force diagram shows the normal force (blue), kinetic friction (red), weight (green) and the gravity component along the slope (amber) for all incline modes.
Worked example
A 5 kg wooden block sits on a dry wood surface (μs = 0.50, μk = 0.30). What angle just starts the block sliding, and what acceleration does it reach once sliding?
Critical slip angle:
θ = arctan(0.50) = 26.6°
Acceleration at 30° (just past the slip angle):
a = 9.80665 × (sin 30° − 0.30 × cos 30°)a = 9.80665 × (0.500 − 0.260) = 9.80665 × 0.240 ≈ 2.35 m/s²
So the block begins moving at about 27° and accelerates at 2.35 m/s² on a 30° slope.
| Surface pair | μs | μk | Slip angle |
|---|---|---|---|
| Rubber on dry concrete | 0.90 | 0.80 | 42.0° |
| Wood on wood | 0.50 | 0.30 | 26.6° |
| Steel on steel (dry) | 0.74 | 0.57 | 36.5° |
| Ice on ice | 0.10 | 0.03 | 5.7° |
| Teflon on Teflon | 0.04 | 0.04 | 2.3° |
Formula notes
All results use g = 9.80665 m/s² (standard gravity, ISO 80000-3). The Coulomb model is accurate for most dry engineering surfaces at moderate speeds. It assumes:
- The friction coefficient is independent of contact area (Amontons’ first law).
- The kinetic coefficient is independent of sliding speed (Amontons’ second law) — this breaks down at very high speeds or for viscous lubrication.
- The normal force is constant and perpendicular to the surface.
For lubricated contacts, viscoelastic materials (rubber), or micro-scale contacts, tribological models such as Stribeck curves or Hertz contact theory are more appropriate.
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