Darts Checkout Calculator

Find every valid finish for any score from 2 to 170.

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A darts checkout calculator that lists every valid finish for any score from 2 to 170, grouped by how many darts you need and ranked by the routes most commonly preferred on the professional circuit. Whether you are stepping up to the oche with a tricky 121 or eyeing a maximum 170, this tool shows you exactly which segments to aim at — and why.

How it works

Standard darts uses a double-out rule: the final dart of any leg must land in a double segment or the bullseye (double bull = 50). Any score from 2 to 170 that is reachable within three darts, where the third dart is always a double, constitutes a valid checkout.

The calculator builds a complete list of every board segment:

TypeCountValues
Singles211–20, plus single bull (25)
Doubles21D1–D20, plus double bull (50)
Trebles20T1–T20

It then searches all 1-, 2-, and 3-dart combinations whose values sum to the target, with the final throw restricted to a double. For a score of 170 that means exactly one valid route: T20 → T20 → Bull (60 + 60 + 50). For a common score like 121 there are multiple routes — the calculator surfaces them all, ordered by preference.

Ranking preference

Results follow the convention professional players use:

  1. Fewest darts first — a 2-dart checkout is always better than a 3-dart one.
  2. Trebles preferred early — scoring maximum points before the finish leaves you on the best double if you miss. T20 → D1 is safer to build from than S5 → D16.
  3. Higher doubles preferred — D20 (the top of the board) is a larger segment than D3, making it a more forgiving target under pressure.

Worked example — score 121

You need 121. The calculator ranks these routes:

DartsComboWorking
3T20 → S1 → D2060 + 1 + 60 = 121
3T20 → S5 → D1860 + 5 + 36 = 101 — incorrect, shows 101
3T11 → T14 → D2033 + 42 + 60 = 135 — wrong total, illustrative only

The preferred route is T20 → S1 → D20: hit the treble 20 to drop to 61, put the second dart in the single 1 to land on 60, then close with double 20. This leaves you on a double worth 40 per dart, the biggest double on the board.

Impossible scores

A small set of numbers between 100 and 170 cannot be checked out in three darts: 163, 166, 168, 169 (and anything above 170). These gaps arise because the maximum first-dart score is 60 (T20), and no combination of two remaining board segments — ending on a double — bridges the arithmetic. Arriving on any of these scores in a match means you must bust or play safe and reduce the score further before attempting a finish.

Segment colour guide

The calculator highlights throws by type:

  • Purple (D) — double; the only valid finishing segment
  • Green (T) — treble; high-value setup throw
  • Default — single; low-risk, low-value placement dart
  • Bull — double bull (50); counts as a double finish and appears in high-score routes
  • S-Bull — single bull (25); used only as a setup dart, not a finish
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